Table of Contents

Character Generation

Introduction

In Generation, you play one of the crew of the generation ship Asimov, travelling through interstellar space carrying humanity's last hope. You have grown up on the ship your entire life — as did your parents and their parents before them, stretching back to distant legends of Earth. You are one of the unique few selected for the Advanced Crew Training Programme — and it will be your job to lead the rest of the crew through the upcoming trials facing the ship.

To create your character, you'll want to come up with an idea of who you want to play. This can sometimes be the trickiest part — have a look through the various setting pages and see if anything takes your fancy, and think about what sort of things you might want to be involved with onboard the ship. If you need any advice feel free to contact the GM team and we'll do our best to help.

Once you've done so, you'll need to create them in the system; you can buy skills to represent your character's training and natural ability, and quirks to represent other aspects of your character. You'll then want to bring them to life by filling in the other details, like where they live and what their job is. Once you're done, send it to us and we'll give you a wiki account.

Summary

Spending Points

Buy Skills

See the Skills page for the full list of skills you may choose from.

Buy Quirks and Flaws

See the Quirks page for a list of quirks and flaws you may choose from.

Filling in the Details

Choose a Department, a Place of Residence, and a Null-Grav Football Team

Everybody on the ship has a job and a place Computer has assigned for them to live (unless you have taken a quirk that explicitly states otherwise). Almost everyone at least pretends to support a football team.

Choose Optional Faction(s)

Many on board the ship have a set of ideals they subscribe to above and beyond their job and abode. The most common sets of ideals are represented by ship-board factions. A list of the more well-known factions is on the Factions page.

Name, Background & Goals

Submit Your Character

When you're done, copy and paste the following into an email to gm@generation.chaosdeathfish.com.

Name:
Skills:
Quirks:
Department:
Sector:
Faction(s):
Football Team:
Goals:
Background:

Character Advancement

Every 3–4 weeks, you will gain an additional point to spend on skills (not quirks). See Character Progression for details on when and how you may spend them. Briefly, however: